Showing posts with label Screenplay. Show all posts
Showing posts with label Screenplay. Show all posts

Friday, December 21, 2012

How to Get Your Screenplay Read by Hollywood Producers & Agents

You've completed your screenplay. You put hours in after work, before work, on your lunch break, weekends, and even snuck a few moments in AT work. You've had it reviewed by someone you think knows what they're doing, and they've given you the go ahead that it's ready for Hollywood. It's a miracle you got to this point. You can see it as a movie in your head and you want someone in Hollywood to consider making it. Now what do you do? You have to get producers and agents to read it. How do you do it? You're about to find out.

There are several ways that you can go about getting a Hollywood Producer or Literary Agent to read it. You can call them and pitch your script on the phone, you can hook up with connections you already have, or meet people at a pitchfest and convince them to read it. All of these ways are fine - IF you know who to call and are good at pitching... IF you have connections... IF there's a pitchfest going on that you can attend.

However, if you're like most aspiring writers, you have nothing but your script. No connections. No tickets to pitchfests. No pitch. If that's the case for you, or if you're doing those things and want a tried and true method, then here's what you do.

How to Get Your Screenplay Read by Hollywood Producers & Agents

1. First you have to draft a query letter that has your pitch in it.

Even though you may not have one prepared yet, there are lots of places to get tips on this. You can find articles in screenwriting magazines that will give you tips or you can work with a marketing company for screenwriters to help you draft a professional query letter. Sometimes a script consultant, whose primary job is to critique your screenplay, may also help you write your query letter.

Most importantly, keep in mind that drafting your query letter or verbal pitch is very different from writing an entire screenplay. Writing a pitch is more like copywriting or an advertisement whereas writing a screenplay would be more like a novel. The intention of the pitch is to sell something - to get the reader interested in a VERY SHORT period of time. The long-form is taking someone on a loooongg journey as opposed to taking them out for coffee. Therefore you must pick and choose very specific things to leave in and to take out for it to work. The job of the query letter is to sell the producer on reading your script.

2. After you write your query letter, you have to figure out who to send it to.

If you know of a lot of movies, then you can think of ones that are similar to yours and find the people who produced them, since they are obviously interested in that type. Go to IMDB.com to find out who produced those movies you are thinking of.

You could also buy a book like the Hollywood Creative Directory, which costs about 60 dollars or so, and you can go through thousands of listings there to try to find companies you think would be interested in. The HCD book lists companies, addresses, and contacts, and what projects they've done. It's a very thick book that is an excellent resource for anyone who needs to know the addresses of who's who in Hollywood. The only drawback is that it can be very time-consuming, and if you don't recognize the titles of the projects, it may not help you much.

If you want help doing this part, look for a service that will help you with it.

3. Finally, once you have the query letter written and the names of the people to send it to - and make sure that you have individual names, not just the companies.

Print out letters and envelopes, and send the one page query letter to them. Don't send the entire script. You just want to get them interested enough to ask you to send them your script.

If you've done a good job of pitching it and your story is up their alley, then they will ask you to send them a copy of your screenplay.

Once you send it to them, then you will move into the next phase of the process, which is effectively following up with them.

The most important step in marketing is that first one that will get you in the game.

How to Get Your Screenplay Read by Hollywood Producers & Agents
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Melody Jackson, Ph.D., is the founder of Smart Girls Productions, a Hollywood Marketing Company supporting Actors & Screenwriters in moving their careers forward. If you are ready to jump-start your career, increase your confidence, and have more fun pursuing Hollywood success, get "Plugged In" at [http://www.QueryLetterMailings.com] Also get your FREE REPORT on "The Top 20 Literary Agents In Hollywood," along with Hot Tips on Marketing YourselfTo Hollywood. Melody has critiqued thousands of screenplays in depth and was rated a Top 5 Script Consultant in the country by Creative Screenwriting Magazine. Go to [http://www.TalentAgentMailings.com] for more information on marketing to Hollywood.

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Saturday, December 15, 2012

Screenwriting - Why The Inciting Incident It Critical To Your Screenplay

The screenwriting term for the moment that really gets a story going is the inciting incident. Up until this moment, we see the protagonist in their normal world. The inciting incident is something that shakes up that world and causes the main character to take action to achieve a specific goal.

It establishes the stakes of the film: Will the boy get the girl? Will the suburban couple that gets lost in gang territory make it out alive? Will the prom queen escape being murdered by the serial killer?

The inciting incident also establishes who or what stands in the way of the hero reaching her goal. It is the beginning of the real conflict of the story.

Screenwriting - Why The Inciting Incident It Critical To Your Screenplay

In addition, the inciting incident is the first plot point of the story. A plot point is an event that spins the story in yet another direction. A good screenplay has plot points that increase in intensity until the final plot point - the climax.

Here are some examples of plot points in classic films: Scarlet O'Hara meets Rhett Butler. Gone with the Wind. Luke Skywalker's home is destroyed. Star Wars. A lost love suddenly appears in the saloon of a cynical man during World War II. Casablanca. The respected head of a Mafia family is the victim of a botched murder attempt. The Godfather. Dorothy lands in Oz. The Wizard of Oz.

So how did the inciting incidents in the movies above affect the story?

Spoiled, beautiful Scarlet O'Hara, who is used to having men faun over her meets her match. It is the beginning of a tempestuous cat and mouse relationship against the background of the Civil War.

Luke Skywalker dreamed of becoming a cadet and flying fighter jets but he always had a reason not to. Once his Uncle's farm was destroyed, he had no more excuses. He sets off on his adventure.

Rick in Casablanca sticks his neck out for nobody, until Ilsa rocks his world and makes him join the war effort to defeat the Nazis.

When Vito Corleone is gunned down, War Hero and Good Citizen Michael chooses to protect his father by joining the "family business."

When discontented Dorothy lands in Oz, it is the beginning of a journey back home, both physically and emotionally to recognize "There's no place like home."

Do you understand how the inciting incidents set the story in motion? One of the keys to successful screenwriting is to have an effective inciting incident that will set your main character onto a new path, giving both them and the audience a reason to get involved and stay involved - right up to the closing credits.

Screenwriting - Why The Inciting Incident It Critical To Your Screenplay
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Danek S. Kaus is a produced screenwriter with two more movies in development, one of them based on a book. Several of his original screenplays have been optioned by film companies. He can adapt your book into a screenplay and also do a Professional Screenplay Analysis

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Thursday, November 22, 2012

Script Analysis - Where the Wild Things Are - Archetypes and Emotional-Symbolic Screenplay Structure

Script Analysis: WHERE THE WILD THINGS ARE

SPOILER ALERT: If you haven't yet seen "Where The Wild Things Are," you may want to check it out before you read this article. Let's set aside the question right now of whether or not Where The Wild Things Are is a good movie. Let's set aside the question of whether you liked it or not (or were a little bit embarrassed for liking it as much as you did).

And if you feel like you wasted your twelve bucks on a movie in which essentially nothing happens, let's set that aside too. Love it or hate it, Wild Things is a movie worth studying, because of the bold and unique ways it is structured to reflect its authors' premise, both in its most wonderful, and its most problematic elements.

Script Analysis - Where the Wild Things Are - Archetypes and Emotional-Symbolic Screenplay Structure

PREMISE? WHAT PREMISE?

Wild things is governed by a simple idea-- or at least a strong suggestion-- that we are seeing the whole world through the perspective of a young boy-- as he works out his rage over his isolated life (and more importantly, his parents divorce) by playing with a bunch of stuffed animals in his room.

The writer-director team of Jonze and Eggers make a very strong (and very risky) decision that nothing in the world of the Wild Things is going to exist outside what a boy Max's age could reasonably imagine. This is embodied in every element of the film:

In the dialogue and actions of the Wild Things (who reason and dream and play and rage and even accept the impossible just like children). In a plot limited to events that a moderately intelligent child could be expected to dream up--more interested in reflecting the way children play (with exaggerated simplicity, loose ends, and non-linear and non-sensical elements) than it is with telling a linear narrative story.

In the production design-- which looks a lot more like what a child like Max might think was "cool and magical" than what we've come to expect from the grown up Hollywood minds that bring us movies like Harry Potter or Pan's Labyrinth. In Where the Wild Things Are, boats to magic lands show up out of nowhere, Wild Things instantly accept little boys as Kings, and torn off arms drip sand and not blood. We are in a little boys world of stuffed animals, and if things seem cheesy, overly simple, or just plain goofy, it's because they're supposed to.

Because of these choices, the experience of Where The Wild Things Are completely violates almost everything we've come to expect in a Hollywood movie. We come expecting magic and spectacle, and are given only the simplest special effects. We come expecting a smooth ride, that's safe for kids, and fun for adults, and instead are taken on a chaotic journey that floats along the impetuous currents of Max's joy and rage. We come expecting a "well-made" film, and instead experience the inner world of a child at play.

STRUCTURE? WHAT STRUCTURE?

Most Hollywood movies are built around simple structural rules. If a character shows up at the beginning of the movie pretending to be King, the movie isn't over until he's learned what it is to be a real King. If a character shows up at the beginning of the movie in a land where a bunch of otherwise lovely creatures are filled with rage and misery, the movie isn't over until he's healed their pain (and his own) and found a way to bring them peace.

As you probably noticed, Wild Things doesn't play by these rules. Max doesn't heal the Wild Things. Max doesn't learn how to be a good King. Max doesn't even "finish" the story. Rather, he leaves abruptly (if reluctantly) abdicating his crown like a child called inside for dinner.

For the most part, nothing happens in Wild Things. And yet, from a character perspective, so much happens. The difference is that unlike almost every other Hollywood film of its genre, Wild Things builds its structure not linearly and logically, but emotionally and symbolically, through the use of archetypes.

WHAT THE HECK IS AN ARCHETYPE?

Archetypes are an idea derived from the work of psychologist Carl Jung, and later seized upon by Joseph Campbell and a slew of his disciples as they sought to better understand story. You could spend years studying the different ways different critics, professors, and authors of screenwriting books have described and categorized archetypes.

Fortunately, you don't have to.

Your job as a writer is not to categorize or memorize archetypes, but to understand them. And understanding them begins with this simple concept:

An archetype is a character who embodies some repressed element of your main character's psyche, and exists structurally in your movie to force your character to deal with that repressed element. All movies have archetypes. Big Hollywood movies. Tiny independent movies. Broad Comedies. Serious Dramas.

Even big dumb action movies. They all have archetypes. They have to. Otherwise, your main character would never have to deal with the repressed elements in his or her psyche, and wouldn't have to go through the story. The difference is that within Wild Things, instead of existing in a traditional linear plot, these archetypes exist within an emotional and symbolic one.

THE NORMAL WORLD

One of the truly remarkable things about Where The Wild Things Are is how quickly screenwriters Jonze & Eggers establish all of the real world emotional and symbolic elements that will comprise the structure of Max's mythical journey. His isolation and loneliness. His emotional and physical pain. His feelings of betrayal by his sister and his mother. HIs feelings of being left behind as his mother and sister build relationships with new people that he doesn't like or understand. His shame at being out of control. And most importantly, his violent and destructive reactions to those feelings.

These emotional elements have symbolic counterparts: The Snowball Fight That Ends In Tears. The Destroyed Fort. The Heart He Made For His Sister (which he destroys when he trashes her room). And the moment in which he Bites His Mother after seeing her with her new boyfriend.

THE EMOTIONAL/SYMBOLIC WORLD OF THE WILD THINGS

On a metaphorical level, Max's journey in the world of the Wild Things is quite simply an attempt of a child's mind to make sense of his own destructive rage. Each emotional and symbolic element of the normal world has its Wild Things World equivalent, creating a system of metaphorical mirrors through which Max ultimately can see himself and his world more clearly (as he self soothes his way through the guilt and trauma).

The Wild Things bite, just as Max bit his mother. The Wild Things destroy their homes, Just as Max destroyed his sister's room. Max attempts connect with the Wild Things by building a fort and throwing dirt clods, just as he once built a snow fort and threw snow balls at his sister's friends. The connections are simple, giving the movie the clarity and through line it needs to take the audience along for the journey. But also complex, honoring the complexity of Max's pyschology, as he navigates the complexities of his parents divorce and his feelings about it, by navigating his relationships with one archetypal Wild Thing after another.

CAROL: The loving, but violent father, with whom Max's mother no longer wants to live despite Max's love for him, and whose behavior Max is emulating in his own.

KW: The perfect mother figure, who "inexplicably" no longer wants to live with Carol, and is instead enamored with "boyfriends" Bob and Terry, the owls that neither Max nor KW can understand.

JUDITH: The embodiment of his jealousy and discontentment-- who feels like it's Max's job to make her feel better, just as Max wants his mother to do for him.

Even Max himself is an archetype: the quintessential Jungian "Hero". The developing Ego that wishes to be King of his own world.

Over the course of the story, by interacting with his archetypes and attempting to do for them what he wishes to do for himself, Max develops empathy and understanding that prepares him to return to his new world. He is forced to confront who his father really is, who his mother really is, and even who he really is. He is forced to confront the consequences of his choices, and the terrifying idea that he may not be in control, that he may not be King, that he may, in fact, just be a "boy, pretending to be a wolf, pretending to be a king" and that in fact Kings may not exist at all.

It ends with the gift of a heart that Max has made. Not coincidentally, it looks a lot like the one he once made for his sister, and destroyed at the beginning of the movie. Linearly, not a darn thing happens. But metaphorically, emotionally, and symbolically, Max undergoes a profound change. He must, otherwise he wouldn't need to go through the story.

THE WRITER'S JOURNEY

On an archetypal level, Max's journey echoes the journey of every writer. We must reduce ourselves to children, allow ourselves to play, breathe life into our own archetypes through the words and actions of our characters, create metaphorical and symbolic equivalents for the confusing and contradictory events of our own lives, and ultimately create a structure that forces us to unearth our own repressed emotions, and takes us, and our main characters, on a journey that changes us both forever.

Though your own work may not be as structurally radical as that of Where The Wild Things Are, if a movie in which so little happens can create such a profound journey for its main character, imagine what exploring these emotional, archetypal, and symbolic elements could do for your own work.

Script Analysis - Where the Wild Things Are - Archetypes and Emotional-Symbolic Screenplay Structure
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Have a question about screenwriting?
Ask award-winning screenwriter Jacob Krueger, and your question could be featured in an article like this one. You can email Jacob at jake@screenwritersmind.com. For more information about screenwriting, or to find out more about Jacob's screenwriting classes in the New York City Area, please visit his website: http://www.screenwritersmind.com.

Copyright (C) Jacob Krueger 2009

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